Skyrim Special Edition / Anniversary Edition on Apple Silicon Macs — one-click setup and a native mod manager.
Launcher
- One-click setup: Wine, Steam and Skyrim in a self-contained folder
- Direct3D 11 → Metal (DXMT), SKSE launch, no Bethesda launcher
- Graphics presets, frame-rate cap, controllers, smooth mouse
- Pin older Skyrim versions; built-in updater
Mod manager
- Archive and FOMOD installs, choice of Nexus files, empty mods
- Nexus Mods: browse, Mod Manager Download, updates, endorse, track
- Nexus Collections and Wabbajack modlists; Mod Organizer 2 import
- Essentials (SKSE, Address Library, Engine Fixes, SkyUI…) in one click
- Conflicts, priorities, categories, colour tags, notes
- Data folder view with per-file origin and conflicts
- LOOT sorting, load-after rules, plugin locks, ESL flagging, xEdit cleaning
- Profiles with history, own INIs and saves; instant profile switching
- Snapshots before every risky change; one-click restore
- Health checks: missing masters, requirements, duplicates
- Crash log analysis with automatic suspect testing
- Save inspector, save guard and backups
- Per-mod performance measurement
- Native LOOT, Pandora and BodySlide; xEdit, DynDOLOD and other tools in Wine
- Reorderable sidebar, keyboard shortcuts, undo
- Apple Silicon, macOS 13 or newer
- Skyrim Special Edition on Steam
- ~25 GB free disk space
- Nexus Mods account (Premium for fully automatic downloads)
- Download
SkyrimMT-app.zipfrom Releases and move SkyrimMT to Applications. - First launch: right-click → Open (the app is not notarized).
- Setup tab → Set up everything, sign in to Steam, confirm the Skyrim install.
- Mod Manager → Essentials → add your Nexus API key → Install all.
MIT licence (LICENSE). No Bethesda, Valve or Nexus Mods content is included or redistributed. Not affiliated with Bethesda, Valve or Nexus Mods. Third-party components: THIRD_PARTY.md.
- Build:
app/build.sh(Xcode Command Line Tools, Rust, mingw-w64).--no-installbuilds without installing. - Tests:
tests/modkit/run.sh(all,profiles,slots,bench, …). - Layout:
app/SwiftUI app ·app/ModKit/mod manager core ·scripts/Wine/Steam/game shell scripts ·helpers/loot/LOOT helper (Rust) ·tools/patches and build scripts ·config/defaults andrelease.conf. - Native tools:
tools/{pandora,bodyslide,wabbajack}/build.shbuild from pinned upstream source +macos.patch. Release archives and their checksums go inconfig/release.conf; attach the patched sources to the release. - Release: tag
vX.Y.Z, runapp/build.sh, attachbuild/app/SkyrimMT-app.zipand the tool archives. The built-in updater reads the latest GitHub release.









