A fan project that runs the PC game Need for Speed: Underground 2 (2004) in Google Chrome and Firefox. The game's x86 code is translated to C ahead of time and compiled to WebAssembly. Direct3D 9 runs on WebGPU and the sound on Web Audio. You bring your own copy of the game.
Not affiliated with or endorsed by Electronic Arts. This repository contains none of the game's code or data.
- The game: your own PC copy, patched to v1.2 (North America), with this exact
SPEED2.EXE(other versions will not work): 4,800,512 bytes, SHA-256f9dd86c054878ce6276beb07c1fd61874f7a1e4bf1f241b084c65b73e24168a7. - To build: an Apple Silicon Mac (the tested setup) or Linux, Python 3, Node.js 20 or newer, Rust
(rustup), and wasi-sdk 34 for that system
unpacked into
deps/. On Windows, build in WSL 2 with the clone in the Linux file system (~/nfsu2-web): under/mnt/cit builds much slower. - To play: the latest Google Chrome, or Firefox where it has WebGPU (Windows, macOS).
python3 -m venv .venv && .venv/bin/pip install -r requirements.txt
web/gen.sh "/path/to/Need for Speed Underground 2/SPEED2.EXE" # translate the game's code to C (into gen/)
web/build.sh # compile it to out/web/nfsu2.wasmThe generated C and the compiled module are made from the game, so they are never committed (.gitignore).
web/start.sh --data "/path/to/Need for Speed Underground 2"Open http://localhost:8080/ in Chrome or Firefox and press Play. The start page has the settings, your saves and the controls. The player's guide is docs/web/PLAYING.md. The game plays in any of its thirteen languages, in Brazilian Portuguese or in Polish; the dubbed voices and movies and the Portuguese and Polish text come from mods, as language packs (docs/web/VPS.md). The menus and HUD can be redrawn at four times their size, from a mod as a texture pack (docs/web/VPS.md).
To play with friends, run the server behind HTTPS, for example on a small VPS with Docker: docs/web/VPS.md. Everyone who plays from the same server can meet in free roam.
tools/: a Python lifter (Capstone) turns every function ofSPEED2.EXEinto C.runtime/: Windows, Direct3D 9, DirectSound and DirectInput, reimplemented.runtime/web/holds the browser parts.web/src/: the page. It runs the game's threads as workers on one shared memory, draws with WebGPU and plays sound through an AudioWorklet.web/server-rs/: the server, in Rust: serves the page, the module and your game folder, and connects players for multiplayer.
More in docs/web/DESIGN.md. The same tree still builds the native macOS version
(./gen.sh, ./build.sh && ./link.sh, ./run.sh).
Based on Talha Müderrisoğlu's static recompilation of NFSU2 for Apple Silicon, which in turn follows the method of
N64: Recompiled and XenonRecomp.
The language packs are built from KyoriAsh's Multi 13 languages mod (with Lee-Ryo's
Thai support, whose patch runtime/language.c follows), from TraduMix's and MixMods' Brazilian Portuguese
translation (Fyro, Beater, Kerlyston F.; Junior_Djjr, SideWinder, Elyzandro), from PLProjekt's Polish translation
(Daniel Graszka, MaDeR, Marcin Piech, Nati, Mateusz Wilkowski, alter) and from VileStuff's
English Subtitles Fixed. The texture pack is built from LunicAura106's
Upscaled HUD. Built with the help of Claude Code.
MIT (LICENSE). Need for Speed and Need for Speed: Underground 2 are trademarks of Electronic Arts Inc.
